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About Me

Product Design Manager at Facebook AR/VR
• Strong leader with great communication skills and solid work ethic.
• Creator of groundbreaking and trendsetting user interface design.
• Innovative content developer with experience in print, web and video.
• Over a decade of work in illustration, motion design and UI.
• Professional and motivated artist with initiative and follow through.
• Knows how to get things finished with quality and within deadline.
• Understands the production pipeline and interdisciplinary relations.


  Full Resumepdficon_large

Dino Ignacio


Academy of Art University (1999-2005)
Bachelors Degree in Computer Arts


University of the Philippines (1994-1997)
Studied Studio Arts Painting


Work History

Oculus (2015-present) UI/UX Lead


EA Visceral (2007-2015) User Experience Director
Dead Space, Dante’s Inferno, Dead Space 2, Dead Space 3, Battlefield 4, Battlefield Hardline


MYX TV (2006-2007) Art Director


GameSpot (2005-2006) Motion Graphics Producer

The games I worked on

Dead Space

Real Space. Real terror.

Engineer Isaac Clarke is sent to repair the Ishimura’s communications, but arrives to find a floating vessel that has become a complete bloodbath.

Dante’s Inferno

Go to Hell!

Dante’s Inferno tells an adapted story that focuses on delivering a blockbuster 3rd person action game experience while bringing Alighieri’s depiction of Hell to the medium.

Dead Space 2

Isaac is back!

Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience.

Dead Space 3

Take down the terror together!

Dead Space 3 focuses on Isaac Clarke and merciless soldier John Carver who embark on a journey through space to discover the source of the Necromorph outbreak.

Battlefield 4

Only in Battlefield!

Battlefield 4™ is the genre-defining action blockbuster known for its unrivaled destruction. 

Battlefield Hardline

Cops & Criminals Meet in a World Full of Crime

Get a piece of the action in Battlefield™ Hardline, a fresh, new take on Battlefield that allows you to live out your cops and criminal fantasy.


Crafting Destruction:
The Evolution of the Dead Space User Interface

My 2013 Game Developers Conference presentation

Articles and Interviews

Here are videos and words about my work.

Weapon Crafting

Video featurette on Dead Space 3’s weapon crafting system.

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Deliberately Diegetic: Dead Space’s lead interface designer chronicles the UI’s evolution at GDC.

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Inventing Interactive

Interview about the UI of Dead Space.

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Dino Ignacio entry on Wikipedia.

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Smoke and Mirrors

A featurette about the UI and the VFX of Dead Space 2.

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Internet Superstar

Bert is Evil interview.

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Old Wide Web

Muppets Take Bangladesh.

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Convergence Culture

Henry Jenkins writes about Bert is Evil.

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Kill Screen

How Dead Space 3 pulled from Dieter Rams.

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Best Job Ever Interview

Veronica Belmont interview with Ian Milham and Steve Papoutsis.

My Sketch Blog

Random drawings and doodles.


  • “RT @natemitchell: Matt, Rich, Mark, and I are thrilled to (finally) take the wraps off Mountaintop, a new independent, remote-first game st…”

    @DinoIgnacio – July 01st, 2020

  • “I was surprised how the music fit so perfectly without any edits I had to share. #TrumpTulsaRally @realDonaldTrump”

    @DinoIgnacio – June 22nd, 2020

  • “RT @Infnitycubed: I took the liberty of adding the sad tuba overture we all wanted to hear as the “greatest president ever” lumbers out of…”

    @DinoIgnacio – June 21st, 2020

  • “RT @LindseyGrahamSC: If we nominate Trump, we will get destroyed…….and we will deserve it.”

    @DinoIgnacio – June 15th, 2020

  • “To everyone who has a problem with the phrase Black Lives Matter…”

    @DinoIgnacio – June 03rd, 2020

  • “Stepping out for some fresh air feels like chapter from The Last of Us.”

    @DinoIgnacio – April 04th, 2020

  • “RT @HamillHimself: Done!

    @DinoIgnacio – March 26th, 2020

  • “Here’s a list of all the exhibitors that have decided to cancel their appearance at @emeraldcitycon. Please follow…”

    @DinoIgnacio – March 05th, 2020

Contact Details

I work at Oculus in Seattle, Washington.
You can send me snail mail via the office.



Keep in touch!

1414 NE 42nd St, #400, Seattle, WA 98105


dino [at] dino ignacio [dot] com

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