Dead Space 3 UI Concepts


These are renders of some early ideations of the machines for Dead Space 3. To help sell the idea that the technology on Tau Volantis is 200 years older than the technology we’ve seen in the previous games in the series, I designed retro¬†futuristic terminals. We took away the light based holographic technology we came came to expect from Dead Space and reverse engineered them to an earlier glass based version.


I added elements harkened back to the early days of computing. You can see curly phone chords, amiga style keypads, exposed transistors and superfluous accents.